3D Modeling, UV Mapping & Texturing of Felix’s Suit
This was a truly epic project…
My role was taking various CAD models from the actual suit design to prepare the topology for texturing, rigging and animation. Some parts of the suit which would require deformation were completely remodeled for clean quad-topology. I hope this inspires you to reach beyond the limits of our own realities, and re-imagine a potential to achieve the incredible.